- Minimum arcane/elemental/noxious resist: 140k each.
- Must be done with two healers.
- Must have powerfeed.
- Achievement: “Can’t Fool Me” – Successfully unravel each of Kessatras Sonssiu’s (3) illusions. Rewards Status Points and Ferrin.
- Achievement: “Preventive Measure” – Prevent Kesa’Tra Xon’Xiu (4) from using one of her more deadly abilities. Rewards Status Points and Ferrin.
- Achievement: “Dead Pool” – Defeat Arch Lich Rhag’Zadune (5) after having each class die from his Aqueous Spores. Rewards Status Points and Ferrin.
(1) Pov Xin’Kaas (outer chamber)
- Before pulling the first name, do following:
- First clear all the ground of trash mobs. If any of them are alive when you start named encounter, they will come running in.
- Climb all the way up the platform located in the middle of the chamber, and body pull two mobs in front of the name.
- Tag the tank, because occasionally screen will turn black and you will need to stack under the tank.
- The name does ridiculous noxious frontal which will one shot everyone but the tank. Frontals come in interval of 2-3 seconds. For healers it’s a constant single target heal spam.
- He’s also perma-rooted until 25%
- When you engage the named mob, everyone but the tank stacks in the center of the platform, and tank turns the mob on the opposite side.
- At 80%, 60% and 40% named will start casting a special spell which can’t be interrupted, sending you to a “Dreamstate“. The group gets ported away in otherwise inaccessible room with no lights and your screen turns black.
- At this point everyone needs to stack on the tank (if you tagged him, you’ll easily see the icon in the dark).
- Mobs will come swooping in, and tank needs to grab them with AoEs. It doesn’t matter which mob you target, but everyone should really focus on just one (best target through tank).
- The person who lands the deathblow to that mob will be teleported back on the platform.
- Except for that person, everyone’s body will be laying on the floor. You will have to click each individual body to “wake up” that person. Returned players can also help out by clicking the bodies.
- 10s after first person leaves the dream, dreamstate collapses and everyone remaining in it will die.
- Since the mobs in dreamstate will remain there, it’s highly advised to click on tank the last.
- When tank drops the dreamstate, he will be welcomed by that nasty nox frontal and healers will usually be off guard. If you’re having survivability issues here, I would advise casting a stoneskin a few seconds after first person leaves the dream.
- The fight continues normally in between the dreamstates.
- At 25% named will start casting a long casting spell, which does a huge knock back. This will bounce the group off the platform far away from each others.
- There are numerous way to deal with this, but my personal favorite and easiest to deal with is following:
- At ~30% everyone but tank moves to southern part of platform where a bunch of rocks are located. The area is marked by blue circle on the map
- Healers must be careful not to get out of tanks range for heals
- At ~27 tank should also move south to area marked with green circle.
- At 25%, when named starts casting that spell, everyone (tank included) drops down the platform and wedges themselves in corner marked by corresponding circles. This will prevent knock back from spreading your group throughout the zone.
- Once you get knocked back (if wedged correctly, you’ll barely move), tank stays in the same position, but makes sure that mob is turned away from the group.
- Rest of the group runs towards the tank.
- Once he’s done with that spell he loses his root and starts moving. This can be extremely chaotic as the group has to watch out for frontal attacks.
- In addition to frontal attacks, there’s now a zone-wide noxious pulse damage which does roughly half a million to everyone.
- Have one healer focus on spamming single target heals on tank, and other one spamming group heals.
- Constant nox damage aside, rest of the fight is simple tank n spank.
(2) Stonefang (temple, ground floor)
- If you haven’t already, clear all the trash in front of the entrance to the structure
- Name is tank n spank with a twist
- It also has 75% physical mitigation, making it a long fight if you don’t have good mage dps in your group.
- Name is perma-rooted and won’t move
- It does two things:
- Yellow text appears: “Stonefang fills each room with clouds of poisonous dust!“. At this time everyone needs to run out of the room through the entrance door. Gas lasts for about ~3s, after which everyone needs to run in back fast. If you stay too long outside, you’ll get a pair of linked adds for each member that has been out for too long. ACT warning trigger:
<Trigger R=".*?Stonefang fills each room with clouds of poisonous dust!.*" SD="Run out!" ST="3" CR="F" C="Ssraeshza Temple: Inner Sanctum [Heroic]" T="F" TN="" Ta="F" />
- Yellow text appears: “Stonefang starts shedding his stoney scales!“. This means everyone needs to run out of the room and hide behind a wall. When he finishes casting the spell, everyone not hiding behind a wall will die. ACT warning trigger:
<Trigger R=".*?Stonefang starts shedding his stoney scales!.*" SD="Run out and hide!" ST="3" CR="F" C="Ssraeshza Temple: Inner Sanctum [Heroic]" T="F" TN="" Ta="F" />
(3) Kessatras Sonssiu (temple, first floor)
- Before engaging the mob:
- Observe the room and notice the squares on the floor.
- There’s a total of 3 rows and 5 columns in each of two rooms (one where named is, and the other behind him)
- Assign names and numbers to these squares. For example, row next to the edge of the room overseeing the outer chamber is called “outer row”, the opposite one is called “inner row” and the middle of course is called “middle row”. Same goes for columns, going from ramp where you came from to the named mob, assign a number to each row, one through five. The room next door has the exact same structure, so we’ll use the same logic, except we’ll call them the 1st and the 2nd room.
- Name spams single target fear (Turning on walking [default: Shift + R] and/or crouching [default: Z] prevents running away too far)
- Several times throughout the combat, your screen will flash white and random player will be ported away, who will also get ultra (violet) vision. This player will not be able to move or cast anything.
- Named mob will disappear, and each square will now contain a non attackable doppelganger of the named mob.
- The ported player will be “inside” of one of these mobs, while his body remains at original location. What the group has to do is click on this exact mob, to despawn doppelgangers and bring back the name.
- The ported player has to use the previously discussed directions for the rest of the group to click the correct mob and continue the fight. If someone clicks the wrong mob, that doppelganger will turn into an add and will attack the group.
- You have about 15s to find the right mob and click it, or the ported person dies, and script is passed onto next random player.
- Another problem is powerdrain. If at any time one of the non-ported members of the group moves 15m away from any other member, they’ll both get massive power drain. This is a bit tricky, and requires powerfeed to counter. The trick to beat this, is to move as a group as you look for the right doppelganger to click.
- Tip: If you have pet like scout shadows, or warlock netherlord, etc, when the named mob casts the spell that initiates the script above, these pets will instantly run towards the correct doppelganger you need to click (you can’t cast pets after doppelgangers appear, only before. So if you see someones pet attacking one of the doppelgangers, that’s the mob you need to click.
(4) Kesa’Tra Xon’Xiu (temple, second floor)
- As soon as you step onto the second floor you’ll be attacked by a mob that came from the portal across the ramp.
- First burn the portal then the mob. There’s a total of 8 portals on this floor, which need to be destroyed to spawn the named mob.
- Named mob spawns in the middle of the room. That’s where you tank it, and that’s where everyone but tank remains for the rest of the fight.
- At 90%, 70%, 50% and 30% name is no longer attackable, it emotes and then starts teleporting to random locations on the floor.
- Every time she ports away, she leaves a reflection of herself. These adds can’t be attacked and will stand still until she stops porting and returns back, attacking the group again.
- Once she’s back, the reflections start moving towards the center of the room. Each reflection that reaches the group will cause a massive AOE, that will most likely wipe the group.
- This is when the tank steps in. As soon as reflection start moving, make sure you grab the name, then cast sprint or any form of in-combat speed buff, and start running through these reflections. Don’t allow a single one to pass through to the group.
- As stated before, touching a reflection will shatter it, but also cause massive damage to you. It’s advised that you keep cycling your stoneskins & temps while you’re running through them.
- Occasionally, an emote happens, where room gets filled with reaper-like adds that run towards the middle. When they reach the center they turn to dust and disappear. I’m yet to figure out, what exactly this does.
(5) Arch Lich Rhag’Zadune and Disciples (inner chamber)
- Before you start:
- Clear the room of two adds.
- Don’t engage the epic mob.
- Tag the 3 non aggro mobs in order: (1) Vhen Ras Centien; (2) Des Kas Xakra; (3) Toz Nak Xakra – this is the order you have to kill them in.
- Observe the chamber. While the room is huge, you’ll fight in the inner part of it (inside the stone fence).
- What happens throughout the fight:
- Keep away from the center of the room (the circle outlines the border) or you will get knocked back outside of the room.
- Curse – At all times at least one player will have the curse:
- Curse does constant damage every 3 seconds.
It lasts for over 1 minute.
- As soon as it’s cured, another player will get infected.
- Because of that mechanic, you have to cure the curse in its final stage (last 15s, when it starts blinking in detriment window), to maximize reuse and casting time ratio.
- If the curse expires, the cursed player dies and the curse spreads to TWO players. This is the worst case scenario. It’s hard to manage one curse, two are a nightmare, third ensures group wipe.
- Just remember, don’t cure the curse too prematurely or let it expire. Utilize voice chat to announce when your curse is blinking.
- Green bubbles and puddles
- Keep appearing throughout the fight at random locations:
- First you’ll see green bubbles appearing on the floor. If you’re standing within of the area, move away from it.
- After a few seconds, bubbles turn into a puddle.
- Anyone standing inside the puddle will get noxious detriment and slowed. Get out of it as fast as possible. ACT warning trigger for the puddles:
<Trigger R="YOU are hit by Aqueous Spores for" SD="Move" ST="3" CR="F" C="Ssraeshza Temple: Inner Sanctum [Heroic]" T="F" TN="Aqueous_Spores" Ta="F" />
- Fight is divided in two parts.
- Part I, involves individually fighting 3 heroic named mobs:
- (1) Vhen Ras Centien (marked with the red star) – fight him in the nearby corner between the two tubes. He occasionally teleports random player to a nearby location, and also memwipes. Trigger for memwipe warning:
<Trigger R="\\aNPC -?\d+ [^:]+:Vhen Ras Centien\\/a says, "Despair I bring onto you!"" SD="Memwipe incoming" ST="3" CR="T" C="Ssraeshza Temple: Inner Sanctum [Heroic]" T="F" TN="" Ta="F" />
- (2) Des Kas Xakra (marked with the green star) & (3) Toz Nak Xakra (marked with the blue star) – both are rooted in their position. Much like the previous named, group gets comfy in the nearby corner while tank turns them away. Due to their proximity to the center, tanks should be careful not to step onto circular area and get knocked back. Every ~20% adds come in, starting with a single mob, then incrementing by one additional each 20%. Since they’re rooted, there is no specific order in which you have to kill these two.
- Part II, involves individually fighting encounter of two Epic x4 mobs Rhag’Vozgath & Rhag’Yalzeen. These aren’t really raid mobs, but they do have shit ton of hitpoints, making the fight a long one.
- First kill Rhag’Yalzeen who has a buffed called “Infected Coating“. This buff has increments with time and has 25% to cast a disease on attacker.
- Rhag’Vozgath casts an AoE called “Flaying Strikes” every ~30s. It kills person who’s been strike by it two times in a row.