Arcanna’se Spire: Forgotten Sanctum [Heroic]

Zone Info

  • Recommended Resolve: 190

POIs

(A) Quest starter for Timed Mission “Ancient Deconstruction”
(B) Quest starter for Timed Mission “The Five Chambers of Protection”
(H) Plundered house furniture Lachina’s Chandelier
(P#) puzzle clickies for Secret Puzzle Mount (visit Secrets of Kunark for more details)
(1) Zaida’Rai, Keeper of Passions
(2) Queshaun, Keeper of Pestilence
(3) Sabellah’Xen, Keeper of Fire
(4) Caelan’Gael, Keeper of Growth
(5) Lachina, Defender of Magics

Timed Missions

Ancient Deconstruction

Time: 4m (Solo) | #m (Heroic)
Start: Kill any Protect of the Ancients
Goal: Kill 9 Protects of the Ancients

The Five Chambers of Protection

Time: 6m (Solo) | 6m (Heroic)
Start: Kill Protector of the Passion at (/way -399, 9, -99)
Goal: Kill 5 different protectors
Steps:

  • Kill Protector of the Passion at (/way -399, 9, -99)
  • Kill Protector of Flame at (/way -542, 9, -148)
  • Kill Protector of Malady at (/way -541, 9, -108)
  • Kill Protector of the Land at (/way -539, -8, -34)
  • Kill Protector of Magic at (/way -448, 0, -56)

Encounter Strategies

(1) Zaida’Rai, Keeper of Passions

Before the fight

  • Clear out mobs in the room before pulling the name

Fight mechanics

  • Occasionally casts 2 types of damage immunities that last for some time
    • Ancient Ward, makes him immune to any fighters, scouts and physical damage
    • Ancient Spellshield, makes him immune to mages, fighters and spell damage
Buffs and Detriments

(2) Queshaun, Keeper of Pestilence

Before the fight

  • Clear out mobs in the room before pulling the name

Fight mechanics

  • Occasionally casts Endemic Doubt on himself
  • If you attack the name you have a chance of triggering Cankerous Growth on the name which will absorb all damage for short duration of time
  • Power drain
Buffs and Detriments

(3) Sabellah’Xen, Keeper of Fire

Before the fight

  • Clear out mobs in the room before pulling the name

Fight mechanics

  • Occasionally casts 2 types of damage immunities that last for some time
    • Ancient Ward, makes him immune to any fighters, scouts and physical damage
    • Ancient Spellshield, makes him immune to mages, fighters and spell damage
  • Spawns waves of adds which hit pretty hard, be careful with aggro and AOEs
Buffs and Detriments

(4) Caelan’Gael, Keeper of Growth

Before the fight

  • Clear out mobs in the room before pulling the name
  • Before you start fighting this name, it’s highly advised to have immunity to fear items like Bottled Endless Courage or Blinding Gleam

Fight mechanics

  • Spawns a non aggro vine adds on random players
  • If vines are not killed quickly they will cause AE fear and an extreme powerdrain

(5) Lachina, Defender of Magics

Before the fight

  • Clear out mobs in the room before pulling the name

Fight mechanics

  • Occasionally casts 2 types of damage immunities that last for some time
    • Ancient Ward, makes him immune to any fighters, scouts and physical damage
    • Ancient Spellshield, makes him immune to mages, fighters and spell damage
  • Spawns rooted mobs which do ton of damage, but their range is limited
  • When the adds spawn, move away from them
Buffs and Detriments