Crypt of Dalnir: Baron’s Workshop [Heroic]

Zone Info

  • Recommended Resolve: 240

POIs

(A) Quest starter for Timed Mission “Put to Rest”
(B) Quest starter for Timed Mission “Spider’s Nest”
(H) Plundered house furniture Dalnir’s Sarcophagus
(K1) a crypt key, needed to open doors that lead to Googantuan
(K2) possible spawn location for key to the collapsed tunnel, needed to open doors that lead to a trapped foreman
(F) a trapped foreman, drops a junction box lever
(J) junction box, used to gain access to The Frenzied Feeder
(T) rune base, needed to gain access to Enchanted Sword & Shield
(1) Tootooz the Cryptom
(2) The Googantuan
(3) The Frenzied Feeder
(4) Enchanted Sword <Forge Guardian> & Enchanted Shield <Forge Guardian>
(5) Haggle Baron Dalnir <Forgemaster>

Timed Missions

Put to Rest

Time: 10m (Solo) | #m (Heroic)
Start: Kill any a risen crypt walker (A)
Goal: Kill 20 risen crypt walkers (A)

Spider’s Nest

Time: 4m (Solo) | #m (Heroic)
Start: Enter the small inset tomb (B)
Goal: Kill the spider queen
Steps:

  1. Enter the room behind a cracked wall (/way -176 31 30) to trigger a ring event
  2. Kill waves of spiders in the room
  3. Kill a crawler queen

Encounter Strategies

(1) Tootooz the Cryptom

Before the fight

  • Clear out all the mobs in the room before pulling the name

Fighting mechanics

  • Tank n spank
  • Curable stuns and stiffles
Buffs and Detriments

After the fight

  • Destroy the cracked walls at:
    • /way -176 31 30
    • /way
  • Keep destroying urns until you get a crypt key (K1) in order to open the door to next area

(2) The Googantuan

Before the fight

  • Clear out the whole chamber of any adds
  • It’s highly recommended to position your group near valves

Fight mechanics

  • Posses increments which makes him take less damage
  • Using valves will reduce amount of increments (there’s total of 10 valves)
  • Spawns adds, which do little damage and can be AOE splashed
Buffs and Detriments

After the fight

  • Loot Slimeskin from the box
  • Use the slimeskin and loot key to the collapsed tunnel from the slime at /way -308 -10 -128
  • Go through the door at /way 21 1 -209
  • Kill a trapped foreman (F) and loot a junction box lever
  • Use the lever on empty junction box (J)
  • Pull junction lever
  •  to gain access to The Frenzied Feeder (3) area

(3) The Frenzied Feeder

Before the fight

  • Clear out devourers near area where you plan on pulling the name
  • Some of the devourer mobs are pathing entire room, might want to pull them as well

Fighting mechanics

  • Tank n spank with adds
  • At 75%, 50% and 25% he becomes immune and spawns a wave of adds
  • Kill the adds, then back on the name
  • Stuns and stifles
Buffs and Detriments

After the fight

  • Loot a teleportation rune from the box and go back to slime reservoir, then back to area where you came from originally
  • Use the rune on rune base at /way -284 26 -138

(4) Enchanted Sword & Enchanted Shield

Before the fight

  • Click on the door to spawn the names

Fight mechanics

  • Find a good spot for tanking to minimize knock back
  • When close together, an arcane det will keep spawning on group which forces you to target shield
  • Shield:
    • Casts a massive knockback on tank
    • Has a buff which makes him immune from any frontal damage, can be dispelled
  • Sword
    • Casts a AOE curse, which pulses massive damage. Everyone needs to joust at least 16m, including the tank
    • Has a buff which increases his damage, can be dispelled
Buffs and Detriments

After the fight

(5) Haggle Baron Dalnir

Before the fight

  • Designate one person who will do the crafting
  • Set loot to Free-for-all

Fight mechanics

  • Try to do as much damage as possible right on the pull
  • There are two parts of this fight, one involves crafting, other running around
  • Incurable curse:
    • Name will cast an incurable curse Master of the Craft
    • Whoever gets the incurable curse will be disarmed
    • To get your weapons back, run into eastern room and pick your weapon from one of 3 possible locations
    • DO NOT pick someone else’s weapon or you will die
    • Tanks and priests don’t necessarily have to pick them up
  • Crafting:
    • Once name casts Open Forge, one of the forges will open and adds will keep spawning from it
    • For each opened forge name will take 30% less damage
    • Previously designated player needs to run into western room, pick up Dalnir’s infused coal and a pail of water
    • Run to the opened forge, and from the side pick up broken lever
    • Last needed ingredient is looted from the golem adds then come from forges
    • Then click on the opened forge and start crafting the repaired lever (recipe is auto scribed)
    • Lastly put the lever in it’s original place and pull it
    • Repeat this for every opened forge
Buffs and Detriments