Plane of Disease: Outbreak

Zone Info

  • Zone Tier: Heroic T1
  • Resolve Requirement: 378


  • 1 – Felkruk
  • 2 – The Carrion & Malarian Larvae
  • 3 – The Flesh Eater
  • 4 – High Dragoon V’Alir
  • 5 – Rallius Rattican


Last House Crypts

Start by clicking on a Last House crypts which will spawn an add (a pestilent rat, a putrid pile, a scaevian swarm, a vile larva or an arachnae infestor) located around the entrance (marked by big purple circle). After clicking on 10 of the crypts, Felkruk and all the Springview Healers will turn aggro.

(1) Felkruk <Sprinfview Healer>

Before the fight

  • Clear out all the Springview Healers around this area, so as not to pull them while you fight.

Fight mechanics

  • Tank n spank
  • Throughout the fight random players will get Awakened Affliction curse, which significantly drops your fervor.
  • Once cured it turns into an incurable Dormant Affliction curse, which does nothing.
  • The curse MUST be cured in correct order! The correct order is the order in which the curses appeared. If you cure the wrong person, they will die. For example:
    • PlayerA gets the curse.
    • PlayerA is cured, curse becomes dormant.
    • After some time, curse will awake, and at the same time PlayerB gets the curse.
    • PlayerA must be cured first! After that cure PlayerB.
    • PlayerA and B’s curse awakes, PlayerC gets the curse.
    • First cure PlayerA, then PlayerB and finally PlayerC…
Buffs and Detriments

Bubonic Boneyard

After defeating Felkruk, loot and immediately use Springview Healer Mask, to prevent massive damage that you’ll receive walking through the next corridor unprotected. Navigate your way north while trying to avoid unnecessary trash mobs.

(2) The Carrion & Malarian Larvae

Before the fight

  • Clear out nearby trash around this area, so as not to pull them while you fight.

Fight mechanics

  • Tank n spank
  • Throughout the fight calls in a carrion leecher adds
Buffs and Detriments


After defeating the Larvae, loot Hirudin Extract, this will be used in the next fight. Make your way back, just a little east and south and you will find a path leading up to the hill in center of the zone. When walking down this path you will see green clouds you need to pass through. Running into this cloud will stun you for a short duration. A big tentacle mob a giant leecher will spawn, which won’t go away until all of a pusling leaker mobs are killed. If allowed to linger around too long it will start picking up people and throwing them in the air.

(3) The Flesh Eater

Before the fight

  • Once on top, don’t bother killing any of a fleshclot mobs as they will immediately repop.
  • Use Hirudin Extract before the pull, it will prevent massive healing this mob does.

Fight mechanics

  • Watch where you’re standing. Standing inside the water gives you an incurable Rotmere detriment which does moderate damage every 4 seconds.
  • Name has a buff called Amorphous Tissue which heals him for a quarter of health every second.
  • It’s imperative that everyone has the Hirudin Extract used in this fight, to counter the healing effects!
  • Throughout the fight name will start grafting adds and gaining increments of Skin Graft for each add it absorbs.
  • For each increment of Skin Graft, name will heal for 10% and significantly increase the rate of the attacks.
Buffs and Detriments

The Crypt of Decay

After killing The Flesh Feader, make your way back down the hill, then continue on the path towards west, then take path to the southern corridor.

(4) High Dragoon V’Alir <The Ultramagnetic>

Fight mechanics

  • Tank n spank with joust.
  • Comes with several a metallic squire adds.
  • When V’Alir starts casting Magnetic Discharge joust at least 21. Anyone in the range when the spell lands will get hit by a massive damage and be sent flying back.
  • Killing his adds will not technically kill them. Although they’re out of the fight for good, they fall down. Their dead bodies will cause area effect Magnetic Field, which you will need to get out of, so go over 20m away from the fallen squires.
  • While standing in the radius of Magnetic Field, the incoming damage will double, you’ll lose all your fervor and your casting and movement speed are reduced.
Buffs and Detriments

Bileburn Clot

After killing Dragoon, everyone needs to loots Damaged Rune of Symbiosis, then make your way back north, then take a path to the right that leads to Rallius.

(5) Rallius Rattican <Plaguebringer Devout>

Before fight

  • Everyone needs to use Damaged Rune of Symbiosis to be able to pass through the green barrier (marked by big green circle).
  • Standing inside the water will cause incurable Bileburn detriment, which does moderate amount of damage every 4 seconds.
  • Circle around and make your way to the northern beach on the west side of this area. This is the best location to fight this encounter.
  • Look around the pond to see golden wisps flying about. Clicking on the wisp will give you Bileburn Spore and make the wisps disappear.
  • Do not run into golden wisps as they will cause incurable detriment Lethargy that reduces your movement speed and prevents you from targeting anything for 10-15s.
  • Loot half dozen of spores. These can be used on bats to turn them to non-aggro. You will need to use these spores on 3-4 bats that are on the side of where you’re pulling from.
  • Make sure that you pull with singular focus on, and a single target ability or ranged. AOEs will pull the bats that are non-aggro. Also, pets on back off on pull.
  • Pulling bats, will ensure wipe. They can’t be damaged and will one shot anyone who attacks them (even with AoE).
  • In case you pull a bat or two, either quickly use spare spores on them, or just run back to where you came from. He’ll leash if you drag him outside the sphere.

Fight mechanics

  • Rile has a Dominion of Disease buff which makes him immune to any damage while on the main isle.
  • He also has a buff called Infestation, which gives him a chance to cast on you incurable increments of Bubonic Plague, which increases damage done to you by 10% per increment.
  • He will cast Outbreak on random players, which upon expiration teleports that player to the main isle. If this happens, do not move, or the bats will swarm you, and wipe your group. You can still use your single target abilities, do not AOE. You can also get back to the group with abilities like Ethershadow Assassin or Dragonwrath, which instantly ports you to your target.
Buffs and Detriments